Cocos2d for iPhone
Hi all,
Just want to keep this blog alive. heh.
I have this one idea, initially I want it to be a web entertainment of sort, but since now I’m in love with iPhone apps development, so I think it goes without saying that this idea might get implemented in iPhone apps.
I googled the net and found this awesome 2d game engine named cocos2d for iPhone.
cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using python it uses objective-c.
cocos2d for iPhone is:
- Easy to use: it uses a familiar API, and comes with lots of examples
- Fast: it uses the OpenGL ES best practices and optimized data structures
- Flexible: it is easy to extend, easy to integrate with 3rd party libraries
- Free: is open source, compatible both with closed and open source games
- Community supported: cocos2d has an active, big and friendly community (forum, IRC)
- AppStore approved: More than 2500 AppStore games already use it, including many best seller games.
cocos2d for iPhone supports: iPod Touch, iPhone, iPad and Mac
The above statement is taken directly from here: http://www.cocos2d-iphone.org/about
I also bookmarked this one developer’s site who is great at sharing knowledge about cocos2d for iPhone.
http://www.raywenderlich.com/352/how-to-make-a-simple-iphone-game-with-cocos2d-tutorial
