30 March 2011 ~ 0 Comments

Cocos2d for iPhone

Hi all,

Just want to keep this blog alive. heh.

I have this one idea, initially I want it to be a web entertainment of sort, but since now I’m in love with iPhone apps development, so I think it goes without saying that this idea might get implemented in iPhone apps.

I googled the net and found this awesome 2d game engine named cocos2d for iPhone.

cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using python it uses objective-c.

cocos2d for iPhone is:

  • Easy to use: it uses a familiar API, and comes with lots of examples
  • Fast: it uses the OpenGL ES best practices and optimized data structures
  • Flexible: it is easy to extend, easy to integrate with 3rd party libraries
  • Free: is open source, compatible both with closed and open source games
  • Community supported: cocos2d has an active, big and friendly community (forumIRC)
  • AppStore approved: More than 2500 AppStore games already use it, including many best seller games.

cocos2d for iPhone supports: iPod TouchiPhoneiPad and Mac

The above statement is taken directly from here: http://www.cocos2d-iphone.org/about

I also bookmarked this one developer’s site who is great at sharing knowledge about cocos2d for iPhone.
http://www.raywenderlich.com/352/how-to-make-a-simple-iphone-game-with-cocos2d-tutorial

 

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